Pips & Places is a roguelike dice game. Roll your dice, spend them at the places you come across each day, and get strong enough for the boss that's coming.

IN EARLY ACTIVE DEVELOPMENT! Balance is still being tuned, so feedback is very welcome.

Found a bug? Leave a comment with a screenshot and the version number (bottom right of the class screen).

Updated 14 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
Authorndtm
GenreStrategy, Fighting, Role Playing
Made withLÖVE
TagsAuto Battler, Fantasy, Pixel Art, Roguelike
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

Comments

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Hi! After playing all three character classes a few times, I've got a few things:

Undead is very powerful, the resurrection is annoying because the high health and stats get powerful very quickly.

I have no idea what "Run 4" means in Library.

Also this is probably a skill issue, but I haven't been able to get to round thirty even when trying to spec a certain stat because the bosses surpass the stat seemingly no matter what.

That aside, great game! I love all the mechanics and variety. Looking forward to seeing updates!

Thanks for the feedback! :)
I was thinking about adding "revive time" and animation to Undead, so that might get resolved on its own. And from my experience the game currently takes some skill and a lot of luck to win, the difficulty might change when I add new stuff. And I see now that "Run 4" is not that clear, its supposed to be a 1-2-3-4 pattern, I will rename it to "Straight 4" or "4 in a row" or something.

The clarification really helped, thanks!

In addition, I would like to report the bug/glitch/exploit that is:

If you place a dice into a slot (singular) that would use it up on the spot, then if you click on it again just before it is consumed, the effect still applies but it doesn't consume the dice. (v0.2.1) (Also sometimes it has an error screen if you do it by accident on certain events)

Thanks again for the clarification, and I look forward to whatever's next!

The bug should be fixed now! thanks!